The Effect of Jeopardy Game as a Learning Medium on The Arabic Language Learning Outcomes of Eleventh-Grade Students at MAS Al-Washliyah 12 Perbaungan
DOI:
https://doi.org/10.59548/jed.v4i1.799Keywords:
Jeopardy Game, Learning Media, Learning OutcomesAbstract
The low level of students’ reading proficiency (maharah qira’ah) in Arabic language learning is the main reason for implementing the Jeopardy game to improve their reading proficiency.This study examined the effect of using Jeopardy Game as a learning medium on the Arabic reading skills (maharah qira'ah) of eleventh-grade students at MAS Al Washliyah 12 Perbaungan. A quantitative approach with a quasi-experimental Nonequivalent Control Group Design was employed. The sample consisted of 65 students selected through purposive sampling, with 32 students in the control group and 33 in the experimental group. Data were collected using valid and reliable pretest and posttest instruments and analyzed through normality, homogeneity, simple linear regression, and independent t-test analyses. The results showed that Jeopardy Game had a positive and significant effect on students’ learning outcomes (p < 0.05), contributing 50.4% to the improvement in achievement (R² = 0.504). Students in the experimental group also demonstrated greater participation, motivation, and enthusiasm. These findings indicate that Jeopardy Game is an effective learning medium for enhancing maharah qira'ah and promoting a more active and engaging learning experience.
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